Motion Capture Editing: Import and refine motion capture data for use in games.
Real-Time Animation: Animate characters interactively in a real-time environment.
Rigging Tools: Set up advanced rigs for complex character animations.
Constraints and Control Rigs: Utilize constraints to manage character movements precisely.
Integration: Seamlessly transfer animations to and from Autodesk Maya and game engines.
Facial Animation: Animate facial expressions for lifelike characters.
Performance Capture: Combine body and facial motion capture data for comprehensive character animation.
By incorporating MotionBuilder, game developers can achieve high-quality animations that enhance character realism and player immersion.