Bone Rigging: Set up skeletal structures for your characters to enable realistic movement.
Procedural Animation: Utilize physics-based and automated animation features for lifelike motion.
Mesh Deformation: Apply mesh deformation to create fluid animations without redrawing frames.
Automated Walk Cycles: Generate walk, run, and other locomotion animations quickly.
Integration: Export animations to formats compatible with game engines like Unity and Unreal.
Motion Capture: Import motion capture data to drive character animations.
Animation Blending: Combine animations seamlessly for varied character behaviors.
With Creature, developers can save time and resources while producing high-quality animations that enhance gameplay.