What is Mudstack?
Mudstack is an asset management and collaboration tool designed specifically for artists and designers. It helps game development teams organize their creative assets, manage versions, and collaborate effectively.
Mudstack is an asset management and collaboration tool designed specifically for artists and designers. It helps game development teams organize their creative assets, manage versions, and collaborate effectively.
Asset Organization: Keep art assets organized in a centralized library.
Version Control: Track changes to assets and revert to previous versions if needed.
Collaboration: Share assets with team members and receive feedback.
Approval Workflows: Streamline the approval process with built-in tools.
Tagging and Metadata: Use tags to categorize assets for easy retrieval.
Integration: Connect with creative tools like Adobe Photoshop and Illustrator.
Security: Manage access permissions to protect sensitive assets.
Cloud Storage: Access assets from anywhere with cloud-based storage.
By using Mudstack, game development teams can enhance their creative workflows, reduce errors, and improve collaboration among artists.
Mudstack provides a range of pricing plans designed to cater to both individual creators and larger teams:
Artist: A free plan for individual artists looking to manage their assets with basic tools, including one license and 30GB of cloud storage.
Team: Also free, designed for small teams to explore Mudstack's core features with two included licenses and 50GB of cloud storage.
Indie: Priced at $79 per year, this plan is suitable for indie teams requiring advanced user roles and collaboration features, with five licenses and 300GB of storage.
Enterprise: A customizable option for larger teams and organizations, with tailored features, storage, and licensing to meet complex project needs.
Mudstack’s tiered pricing structure ensures accessibility for a variety of team sizes and budgets, allowing artists and teams to choose the best option for their workflow and storage needs.
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