Digital Sculpting: Sculpt detailed models using a variety of brushes and tools.
Texture Painting: Paint directly onto models to create realistic textures and normal maps.
High-Resolution Detailing: Add fine details like wrinkles, pores, and surface textures.
Layer-Based Workflow: Organize your sculpting and painting work with layers for non-destructive editing.
Integration with Other Tools: Seamlessly import and export models to and from Autodesk Maya and 3ds Max.
Retopology Tools: Optimize models for game performance by creating efficient mesh topology.
Displacement and Normal Maps: Generate maps to replicate high-detail sculpts on low-poly models.
Using Mudbox, game artists can elevate the level of detail in their 3D assets, contributing to a more immersive gaming experience.